


How was it making your own version of it that fans could also recognize? You have a lot of iconic locations in this game.

The Warlord characters and their abilities were something almost entirely new, designed specifically to let us make a big feature out of the most epic Chaos units. Sometimes our existing design ideas fit seamlessly into the Warhammer universe in other cases, the setting gave us new ideas to explore. We had a lot of ideas for how the core gameplay behind Operation: New Earth could work with different Warhammer settings, and we put together a few concepts for how we could build on that core game to deliver a really cool, faithful experience in each case. Louisa: A good number of the team have been dedicated Warhammer fans since we were kids, so we let our collective enthusiasm & knowledge of the lore do a lot of the talking.
